Skills Development Essay
Over the two years I have gained experience and developed my knowledge
widely with the use of cameras. I started my first year with hardly any
knowledge of cinematography and first produced a perfume advert after having
minimal training with cameras and the computers, we were not given long to
produce the advert and I made sure the background of my image was acceptable to
be used within the advert as I was unsure of how to cut the background out and
make it look professional. I then went on to produce a college magazine as we
had a little more training in the editing suite on the tools to use. My images
for my college magazine were taken on an OLYMPUS digital camera, this helped me
to produce good quality images to edit and to adapt to my magazine. I used the
internet to help me research into existing magazines and gain ideas such as
layout, context and images. I took images of a student at the college holding
folders and reading their work. For my front cover I used a medium long shot
which breaks conventions of a typical magazine as the usual image used is a
medium close up. This is also when I first created my blog on the internet,
this would store all of my research, planning and the products I created to
help me evaluate my end result and create my As portfolio. For the main task I
decided that my music magazine was going to be in the genre of pop/chart music
as I had seen a gap in the market for a more mature and sophisticated magazine,
therefore I went on to create a front page, contents page and double page
spread using a featured artist that related to the genre. I went on to decide a
price and who the main publisher for my magazine would be, researching the main
publishers for magazines within the same genre.
The creativity of my music magazine came purely from a lot of research
on the internet and even in shops themselves. I searched the internet of styles
through google images and also went into supermarkets to see what the latest
music/fashion magazines were on the shelves. I looked at things such as colour
schemes, cinematography/images, text and usual conventions of a music magazine.
I created my magazine through the eyes of my target audience which was the category
of 16-24 year olds. I created questionnaires to gain demographics into music
magazines and then take the ideology from them to create the first drafts of my
music magazine. Before starting Media Studies I had no experience or skills
with how to use Photoshop and this made it hard for me to gain a full potential
of editing within my preliminary task where as when it came to my magazine, I
was able to play around with photoshop and experiment more with my images and
text that I was wanting to create for the magazine. I feel this is shown
through comparing my preliminary task to my final product as the cinematography
and mise en scene where more carefully thought about after seeing the poor
lighting and stances I made my model use in my preliminary task.
I put a lot of time and effort into my research and planning and kept
all of this on my blog this enabled me to get the full potential when creating
my music magazine. I started my research by looking into the music industry and
finding out the background of the ‘big three’ this was, Universal, Sony and
Warner. I went on to look into three different existing music magazines and
used LIIAR to analyse these and get myself to grips with what conventions are
used within every single magazine and how these attract the audience and the
ideas and concepts behind them. My research and planning helped me to develop
skills in all key areas of producing my magazine from looking at house styles
to producing well edited images that followed conventions of my typical pop/chart
show genre. I went on to look at demographics and started to understand that
there was a lot more of a thought process put into a magazine than it looks,
taking into consideration the social class of todays society and having a strong
demographic knowledge will help you to boost sales of your magazine. I looked
into Maslows Hierarchy of Needs, this helped me to understand the needs of my
target audience and what would appeal to them. This research also helped me to
take into account the fact I would need to budget the price of my magazine due
to aiming at the age bracket of 16-24 therefore many being students and
unemployed. I then went on to start creating my front cover, contents page and
double page spread by creating draft after draft and getting feedback from
peers and teachers to be able to reach a point where I felt nomore changes
needed to be made. I had peer feedback which helped me to gain a perspective
from the view of my target audience but as well from teachers who would help me
to follow conventions and be continuous with my work.
I got to know the main conventions such as using a medium close up of
the model to place in the centre of the front cover this intrigued the audience
into the magazine due to a successful and worldwide known artist being the
‘centre of attention’ and over powering the sell lines, as this is what many
music magazines do. I also used typical conventions such as placing the barcode
at the bottom left handside of the magazine with the date of publish and price,
having my magazines name placed at the top in large straight forward font to
catch the eye of my target audience and being a dominant feature when placed
next to other magazines. I followed conventions such as Q magazine and
Billboard with placing my sell lines on both left and right of the page and
having them evenly spaced. Another convention I took from a real media text is
placing the magazine’s website in the top left hand corner under the masthead.
I placed a pull quote on my front page which was another convention I learnt as
this relates to what the artist has had to say in an interview within the
magazine, this makes the front cover look more interesting and does its job of
pulling in the reader and wanting to read the article. Other conventions I
pulled from real media texts are using the masthead from the front cover in my
contents page and double page spread this further advertises the magazine. I
added sections to my contents page which were a ‘featuring’ section and a
‘regulars’ section this showed the reader that every month there was new
articles yet the regular Album reviews and such. Subheadings are also
conventional so I included these to help the reader understand the magazine and
what article they was looking at or wanting to read. Within my double page
spread I followed and used conventions by taking inspiration from Q magazine. I
used a bold heading to advertise the artists name and this made it clear to
understand this is also showed my progression of continuity by being able to
use the same font throughout the magazine. Whereas in my preliminary task I was
unable to follow most of these conventions and stick to the typical continuity
throughout.
Once creating my final products I began to analyse my own front cover,
contents page and double page spread against real media texts comparing and
contrasting the conventions I used and the conventions I broke and how this
fitted with the genre of my product. I did this with magazines such as Q
magazine, Billboard and Top of the Pops. I went on to answer which media
institution may distribute my products as during my research and planning I
looked into how Q, Billboard, Top of the Pops etc are distributed this helped
me to gain the knowledge of the main distributors of my genre of magazine. Post
production helped me to gain feedback from the 16-24 age range category before
the magazine would be published this helped me to gain the understanding of
what conventions worked well and what didn’t.
Evaluating my own work made me realise that I gained a lot of skills
within the production process from gaining an understanding of an audience as
well as using photoshop to make such products that I did and opening a gap in
the market for the magazine genre pop/chart. To conclude, I feel that I have
developed numerous skills from the preliminary task to the main brief task,
this was through the use of learning new skills in technology and theory as I
had no experience prior to these tasks therefore helping me to create a final
product that was successful with fellow peers.
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